![]() ![]() It is also funny how the AI overtakes you in research so quickly, which is impossible for the human In two then suddenly one half couldn't attack or besiege a province until I re-joined them! There are also bugs in the game.another game rushed out to get money without proper checks! I split my army Too many comet sightings reducing stability, rebellions and pirates coming up every time you are at war. The battles last days and weeks which is NOT realistic giving the cheating AI time to reinforce! Human generals seam to die in battle but not It also wins when it has no moral overĪ superior tech and 80% moral army? Does not make it fun when things are NOT equal! It makes you want to cheat to make things equal! To wipe out the military and take the capital and maybe one or two provinces. The sieges take far too long to especially if you have to conquer large countries! You should just have When you look at the country has not the manpower to build troops or cash to buy mercenaries, but they appear all the same! How would any army know this in those days and be able to get the message back to their troops in time? [Though saying that, the human player has When you attack and have superior numbers, suddenly the AI has more troops at hand and you are at a disadvantage! The AI cheats all the time and I mean ALL THE TIME!!!!! It always 'knows' when you are about to attack them and moves their troops I honestly prefer to watch the game on Youtube than actually play it myself! You want to go back for more.I just don't know why! lol Just be prepared to bore people to tears with your tales of conquest, and potentially miss out on some life-changing events because you were too busy trying to nab control of the Papacy.The concept of this game is fine, but, as in all Paradox games, it is a very frustrating game to play, yet addictive. “More accessible” still doesn’t mean they’re for everybody, but I’d happily recommend Europa Universalis IV to anyone intrigued by abstract power politics, national maneuvering and European history circa 1450-1800. The development side of the studio has made great strides in retaining the breadth and scope of its grand strategy titles, while at the same time making them more accessible than ever. Still, these are the thoughts from which mods are born, and the game will no doubt attract the same kind of modding dedication that Paradox-developed titles are known for. That doesn’t stop the playthroughs from being entertaining in their own way, but it would be terrific to have avenues to removing the tech-handicaps besides “westernising.” As I found in my preview outing as not-quite-China, nations from non-Western tech groups are at something of a disadvantage. In part this is down to the tension between Europa Universalis IV’s desire to offer as much “what if?” freedom as possible and the adherence to a historical structure that places Western European technological concepts above all others. I’m not exactly Ken Burns, but the Native Americans seem to get pretty short shrift. When colonising the New World or Africa it feels more like clicking on pop-ups and seeing “native” peoples reduced to caricature. When I’m dealing with the powers of Europe there’s a real sense of negotiating a diplomatic minefield and pulling off cunning masterstrokes. Colonisation is a lot better than it was in Victoria II, but still feels too disassociated from the historical picture it’s attempting to portray. Other areas don’t feel quite so successful. That’s obviously not terribly realistic and it feels quite ‘gamey,’ but it slots into the other systems of unrest, stability and religion just fine. I’m not sure what kind of incredible powers my lone missionary possesses, but he’s damn good because he can convert pretty much any province to full-on Catholicism given enough time. With so many different facets of national rule being simulated, it’s necessary for the title to make certain mechanics quite abstract.
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